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Soft Remote

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The Story

A soft remote is a UI remote control in the app that allows the customer to control their STB when in-home.

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The Ask: To design a soft remote that uses familiar functions from the physical remote and enhances them with the interaction capabilities of a mobile device -- so it can be an equal or better substitute to the physical remote.

Project Details

ROLE: UI Designer, UX Research, UX brainstorming

TOOLS: Sketch, Confluence, Slack, Abstract, XD, Figma

What We Know

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OLD REMOTE

• Original design was made for the iphone 5 size and was never updated to newer phone sizes

• User needed to swipe to 2 different pages for more remote options

• Original design was for original remote style. DIRECTV updated their hard remote style

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Research Findings (from what users expected from the remote)

•  When flipping channels: 83% (20/24) hit Previous button to return to previous channel

• When using the trickplay: 87% (20/23) used the traditional Rewind/FF button to navigate backgrounds​

• Desired Aspects: 25% (6/24) of participants wished that there was a voice control on the remote

Usability Issues

• There is no onboarding message for the remote. Users have to trial and error to learn how it works.

• Users complained that connecting to the server can take a while (up to 3 minutes).

• Users complained that pressing buttons on the soft remote sometimes crashes

Competitive Audit

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Roku

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FireTV

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Apple TV

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DISH

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Xfinity

Key Findings

  • Multi-Screen vs Single Screen

    • Smart TV remotes use a single screen. There are less buttons

    • STB remotes use a multi-screen for more buttons.

  • Notable Patterns:

    • D-pad is usually centered on the the first screen for STB remotes

    • The power button, Home, menu, and shortcuts to other screens are on the first screen.

    • The device or receiver is displayed on the screen to indicate the connection

    • Most remote apps show the channel up/down and volume up/down buttons

    • Most remote apps use brand colors (i.e. Roku, AppleTV, FireTV)

    • Dish and LGTV use a different color scheme from the hardware remote

    • Most apps require a device to be connected first before they can see the remote control

  • Nice to Haves

    • Onboarding tips for the remote

    • Display the receiver/device that is currently connected

    • Bypass the connecting state and show the remote control

    • Simplify and update UI for the current DTVE remote (remove drop shadows)

    • If connected to a receiver, display the current program title that is playing on TV

    • Volume up/down buttons to control TV

    • Troubleshoot instructions (FireTV displays a partial overlay for instructions on how to connect)

Design Approach

•  Determine which features from audit would help enhance current experience 

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•  Create use cases to test against

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•  Design different directions and see which direction holds against

the use cases

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•  Prototype and User Test 

Top Use Cases

• Watching LIVE TV​

• Watching & Managing My Recordings

• Setting up a Recording

Design Directions

The directions were based on whether the remote would be a 1:1 to the traditional remote or would it relate to another style. It was based on traditional to abstract from the original physical remote.

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User Testing

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What was Tested

• Can the user find the ch up/down area?

• Can the user control the video on screen?

• Can the user easily move around the TV from the remote?

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What did we Learn?

• The users expected the trickplay and ch up/down to be with the rest of the remote rather than being in a separate area

• Overall the users were able to find what they needed to move around the tv from the soft remote with the given buttons.

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Design Challenges

•   Designing for different remote styles

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•   Finding enhancements that were easy to understand

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•   Understanding the user type

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•.   Designing for different phone sizes

The Final Product

This is the prototype of the final product.

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